Using my time wisely, especially with only two weeks available, was vital for this project. I created a detailed schedule to avoid stress, breaking the job into small parts to manage it easily.
I researched competitors offering digital bedtime stories and found many apps and websites, most using AI-generated images, some too scary for kids. While I wanted to use AI for easy story provision, I might skip images for now. With this in mind, I started my project with semantic analysis.
After checking out the competition, I examined the goal and its words using a technique called semantic analysis. This involves identifying keywords and understanding their meanings. It's helpful for understanding the goal better and sparking new ideas.
Desk Research helped me getting an idea of what I wanted to ask the potential target group. I aimed to cover emotions, motivations, challenges, and difficulties, and also asked what could potentially help users facing those.
In fact i didn't like my questions. During interviews, I realized I missed some important points. I didn't ask if parents would use a device, especially in bed. Even though I learned a lot, I wanted to dig deeper. So, I did another survey with 16 people …
Wow, this was unexpected. I was supposed to create a digital product for bedtime stories, but parents don't want to use a device. No matter how bad it was at first, it opened new doors and ultimately led to my key insights.
At this point, I questioned my job. Maybe the solution was to help parents borrow books from a library? I decided to create a persona with all my key insights and pain points to help me empathize even more with the user.
With the main insights and persona Dave's input, I remembered a common business saying: "If you want to make a successful product, target a niche." So, I decided to target parents who know about screen effects on kids. This helped establish my unique value proposition, setting me apart from competitors.
I came up with several "How might we's", braindumped some solutions, and did a "crazy 8" – 8 minutes, 8 Screens. I collected mostly screen-avoiding features, such as audio play, ambient light, lullabies, AI-generated stories, filter function, white noise, personalized stories, and meditative audio.
Thanks to my research and brainstorming, three screen-avoiding key features were ready to be tested in the paper wireframes.
I had several participants test my prototypes. I asked them to complete tasks like "generate a bedtime story and turn on ambient light." However, nothing was clear to the testers, as I assumed everything was easy to understand. I encountered major issues with the site architecture and the navbar.
I kept changing the paper prototype and testing it again. Then, I changed it a bit more and tested it again. And just when I thought I was done, I changed it some more and tested it again. It's a never-ending cycle!
After testing my initial paper wireframes, I restructured the site architecture and adjusted the nav bar. I then created a low-fidelity prototype in Figma and had it tested. Again it failed – successfully!
In the second testing phase, I have already designed a hi-fi prototype. Normally, I would test a simpler version a few times before moving on to the hi-fi prototype, but due to time constraints, I merged the phases.
The recent tests showed that users know how to navigate the app smoothly. I had the testers complete a few tasks, which all succeeded. Feel free to test it yourself.
I faced lots of problems and mistakes during the project. I doubted myself and made errors, but I learned from them. In the end, it didn't feel like failing; it was more like solving a puzzle.