HELLO 
Austria

Friend-like app that assists foreign students in Austria with paperwork and provides a chat for personalized support.
SoftwareS
Figma, UX Tweak, Adobe Suite
Duration
3 month
about
Designed in collaboration with Viesure, our UX project aimed to assist expatriate students in their transition to life in Austria. Through thoughtful design and user-centric features, our goal was to streamline the settling process and enhance the overall experience for these students.
Challenge: How can we help international students and expats move to and settle in Vienna.

Do Your Research

Before diving into our project, we conducted thorough desk research, gathering valuable insights and performing a competitor analysis. We gathered a lot of information since we were a team of four.

Research Questions

We initially aimed to target only students, and eventually discovered that students from foreign countries struggle with many aspects when moving to Vienna. However, our first priority was to understand the needs and challenges of students coming to Austria.

  • What needs do students have when studying and living in Austria?
  • What would help them settle in as students?
  • What emotions do they experience when moving to Austria?
  • What motivates students to study in Austria?

Users Irritated by Repeated 'Why' Questions

Based on our research questions, we conducted four interviews, delving deep with follow-up questions and using "why" extensively. We then organized the data into clusters using an affinity map, refining and rearranging with the help of AI in FigJam.

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Image: With the help of Fig Jams new AI feature we gathered Insights from the Interviews.

Key Insights

From our interviews, we discovered:

The importance of peer support during the transition process.
There is a need for easier social connections in Austria.
Challenges of language barriers and paperwork.
Difficulties in communication with student accommodations.

Sending Enrico, Sophie and Felix on a Journey

We created three personas to better understand our users and sent them on a user journey to identify their main struggles, particularly upon arrival in Vienna.

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Image: Three personas cover all the individual needs of our users, with a primary focus on Enrico, our core persona.
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Image: The User Journey Map revealed that most users encountered challenges upon arriving in Vienna

Back and Forth

To stay grounded, we constantly referred back to our interviews, refining personas and adjusting our "How might we" statements.

How Might We Enter the Ideation Phase?

In the end of the Definiton Phase we generated "How might we" statements to guide our brainstorming.

How might we …

… help Enrico and Sophie seek an accommodation with like minded people that is affordable?
… guide Enrico through the process of applying for visa and help him keep an overview on his steps?
… make the insurance information process for Enrico more digestible and intuitive?
… create a welcoming and inclusive environment for Felix and Enrico, so that they feel more at home in Austria?

One, Two, Ideate …

We brainstormed and sketched potential solutions, incorporating ideas from brainwriting sessions and dot voting.

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Image: Via Brainwriting and Crazy 8 we generated new ideas and features.

Let the Users Do the Work

To organize the features, we began considering the site layout. After several discussions and sketches, we realized it was extensive. We had many ideas for structuring the sitemap. To ensure clarity, we conducted an open card sorting activity with 18 participants. They categorized cards in a way that made sense to them and labeled each category.

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"Make Your Prototypes Ugly, So You Don't Fall in Love with Them"

After making the sitemap, we made user flows and tested them using paper wireframes. We found out we were wrong about some things.  I enjoy this part because what seems obvious to us might not be to the user.

I'll never forget my UX teacher Mark, who said prototypes should be ugly and made quickly. You don't want to get too attached to them and want to change them a lot.

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Image: We generated a first Flow within a paper wireframe …
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Image: … and we asked potential users if they could follow along and what they expected to happen.

Go with the Flow

Thanks to the insights from the testing, we adapted our user flows.

Prototype: Just a Vehicle to the Final Product

One thing we learned in this process: Don't get too attached to your prototypes. You'll be changing them – a lot! It's simply a vehicle for testing and iterating, nothing more.

Image: After examining the sitemap and prototyping for hours, everything seemed clear to our team. However, it wasn't as clear to the user.
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Image: We had potential users test the product and took notes about their interactions, preferences, and feedback to refine the user experience further.

Using UI to Enhance the UX

During our research phase, we frequently encountered participants struggling with the unfriendly approach of Viennese people. To make our app friendlier, we used a bright pink color as primary color and I drew cute illustrations. Despite time constraints, I drew what first came to mind, and I am quite pleased with the results.

Illustrations for the App-Intro

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Welcome to your personal guide that will support …
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… you on your journey to and through Austria.
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Connect to the community to help each other!

… and for the Guides

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Visa
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Health Insurance
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Study
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Insurance
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Austria

Always Room for Improvement

In the initial low-fi prototype tests, we discovered that users were confused about the event feature we provided. Consequently, we removed it and focused on developing two main features: Guides for Austria and Helpchat. We have adjusted the sitemap slightly and created a high-fidelity prototype.

Usability Test Success: Tasks Completed

After finishing our high-fidelity prototype, we tested it with five potential users. We watched how they used the app to see if they understood and could use our main features. Try it out yourself:

Clickable Prototype

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Image: Usability Tests at rapid user feedback GmbH

Lesson Learned

Users tend to scan rather than read the product. Excessive text describing functionality is unnecessary. The design should intuitively guide users through the product experience.

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Image: Special thanks to my colleagues and friends, Alina, Alan, and Tobi.
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